Wazaga on DeviantArthttps://www.deviantart.com/wazaga/art/EH-Riana-490251573Wazaga

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EH - Riana

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Description

going back to basics with some good ol' expressions practice. as well as back tracking to recapture that spunky, confidant squirrel girl.
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1200x840px 845.54 KB
© 2014 - 2024 Wazaga
Comments9
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TheVioletFox's avatar
I see you're feeling your way into a new style, especially in facial proportions. However when one's style tends to shift more towards realistic, it's much easier to get placement wrong, and I feel like that is what's most off-putting about this updated character design. I'll give a few instances:

• In the image where she's cracking her knuckles, the angle the contour of her face suggests doesn't match the placement of her eyes and nose. This creates a dissonance the viewer immediately picks up on, even if they don't understand what looks off, they know something doesn't look right.

• In the profile view, while placement looks better, the angle of the eye suggest a front or 3/4 view instead of a side view. In profile view, the outer corner of the eye is much more noticeable and makes a very sharp 45 degree or smaller angle. I would suggest looking up some reference photos to understand what I'm referring to.

• The laughing image also suffers from placement issues, specifically the mouth. The contour of the face and the flatness of the nose would suggest she's facing the viewer, but the placement of the mouth suggests she is in 3/4 view so there are two solutions; Either change the nose and contour of the face to more accurately represent the 3D space they inhabit, or change the placement of the mouth to line up with the eyes. Also, realistic mouth corners rarely stretch past the middle of the eye, yet this one stretches all the way to the outer corners. It's the most immediately jarring thing that sticks out to me.

• As for the extreme perspective image, it suffers the same issues as the laughing image.


In conclusion, if realistic proportions/placement are where you wish to continue pushing your style, I would suggest lots of practice drawing skulls on one layer and then trying to add facial features on top via another layer and vice-versa. Try drawing skulls on reference photos of people's faces. Really get to know the skull inside out and how it affects facial structure. That's the best advice I can offer.